Alien is getting stronger and stronger until I lose the mission, similar to yin yang hit and miss above.
Can this kind of gameplay code can be changed into more realistic ways.Īnd also the more missions I have completed the harder the game is. Sometimes I feel a little annoying when I certainly know that this shot will be missed. It's some kind of balance yin and yang in the gameplay code.
For example, my soldiesr shoot a trooper die and I reload the turn, I mostly will miss and I never achieve a better shot than the original one, that's weird, I though the shot calculation has to be a bit more random can be up and down or only a stable result: always hit or miss but from my experience it will hit the first time and after reload savegame 90% chance is miss.Īnd I also think the game will treat us easier if our soldier get shot and hurt. I feel like this game is forced us to lose to gain somethings.
After reading a lot of your sharing experience and play.